Phillip Zhang 泽彦
Principal Environment Artist at Riot Games
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Resume
Phillip Zhang 泽彦
Principal Environment Artist at Riot Games
Los Angeles, United States
phillipzzhang@gmail.com
Summary
Game developer
Skills
Digital Painting
Texture Painting
3D Environment Design
Software proficiency
Maya
3ds Max
Photoshop
3DCoat
BodyPaint
Productions
Video Game
TeamIFight Tatics - Remix Rumble
Year
2023
Role
Principal 3D Environment Artist
Company
Riot Games
Video Game
League of Legends: Nexus Blitz
Year
2020
Role
Senior 3D Environment Artist
Company
Riot Games
Video Game
TeamFight Tatics: Galaxies
Year
2020
Role
3D Environment Artist
Company
Riot Games
Video Game
League of Legends: Rise of the Elements
Year
2019
Role
3D Environment Artist
Company
Riot Games
Video Game
World of Warcraft: Shadowlands
Year
2020
Role
3D Environment Artist
Company
Blizzard Entertainment
Video Game
World of Warcraft: Battle for Azeroth
Year
2018
Role
3D Environment Artist
Company
Blizzard Entertainment
Video Game
World of Warcraft: Legion
Year
2016
Role
Associate 3D Environment Artist
Company
Blizzard Entertainment
Video Game
World of Warcraft: Warlords of Draenor
Year
2014
Role
3D Prop Artist Intern
Company
Blizzard Entertainment
Video Game
Disney XD Grand Prix
Year
2014
Role
Concept Artist Intern
Company
Disney ABC Television Group
Video Game
Tank Nation
Year
2013
Role
2D Environment Artist Intern
Company
Wormhole Games
Experience
Environment Artist at Riot Games
Santa Monica
October 2019 - Present
3D Environment Artist at Blizzard Entertainment
Irvine, United States of America
May 2014 - October 2019
Concept Artist Intern at Disney ABC Television Group
Burbank, United States of America
January 2014 - April 2014
2D Environment Artist Intern at Wormhole Games
San Francisco, United States of America
May 2013 - September 2013
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