Keepers of The Grove - Breakdown

I have had a lot of fun working on my latest personal piece: Keepers of The Groves. Being a hand-painted 3D art enthusiast. Making my own 3D artwork that includes both character and environment has always been a thing I wanted to try. This piece is my first attempt, and I cannot wait to try more!
This post is a breakdown of my process. As you can see, I rely very heavily on doing paint-overs and try not to make too many design calls while working in 3D software. This habit allows me to iterate fast with a relatively lower chance of having to redo a bunch of work in 3D. If you have any questions, please feel free to leave a comment, and I will get back to you asap. ^^

A more finalized Version *The model is based on the Heroes of the Storms Illidan concept. I do not know the concept artist's name atm, but will credit him/her as soon as I find out.

A more finalized Version *The model is based on the Heroes of the Storms Illidan concept. I do not know the concept artist's name atm, but will credit him/her as soon as I find out.

Character BlockOut. *The model is based on the Heroes of the Storms Illidan concept. I do not know the concept artist's name atm, but will credit him/her as soon as I find out.

Character BlockOut. *The model is based on the Heroes of the Storms Illidan concept. I do not know the concept artist's name atm, but will credit him/her as soon as I find out.

The final version. This hand-painted 3D character model was a class project I did for Pugui's online class. Big shout out to Pugui for his guidance.

The final version.

The final version.

The Final Video

I have picked up a few new skills along the way, such as basic rigging and basic character animation.

I usually start with some quick paintovers to figure out a plan.

I usually start with some quick paintovers to figure out a plan.

Moar Ideation sketches. I chose the middle one because I wanted a relatively "chill" background so the character can pop more.

Moar Ideation sketches. I chose the middle one because I wanted a relatively "chill" background so the character can pop more.

Flashing out more details.

Flashing out more details.

I ended up replacing the moonwell with a big tree to create more resting space behind Illidan.

I ended up replacing the moonwell with a big tree to create more resting space behind Illidan.

Early Block Out

Early Block Out

A paintover on top of my 3D block-out scene to figure out the space on the right side.

A paintover on top of my 3D block-out scene to figure out the space on the right side.

A paintover on top of my 3D block-out scene to figure out the space on the left side.

A paintover on top of my 3D block-out scene to figure out the space on the left side.

After cleaning up my block-out scene, I did a paintover before diving too deep into texture painting.

After cleaning up my block-out scene, I did a paintover before diving too deep into texture painting.

After cleaning up my block-out scene, I did a paintover before diving too deep into texture painting.

After cleaning up my block-out scene, I did a paintover before diving too deep into texture painting.

I have textured most of my assets in 3DCoat and Photoshop

I have textured most of my assets in 3DCoat and Photoshop

To maximize the "painterly looking" of the scene. I have uniquely UV unwrapped and textured most of the assets. However, not everything needs to be unique. For example, I have made this simple modular bush, copied and pasted it everywhere. ^^

To maximize the "painterly looking" of the scene. I have uniquely UV unwrapped and textured most of the assets. However, not everything needs to be unique. For example, I have made this simple modular bush, copied and pasted it everywhere. ^^

Another paintover I did before starting on the beauty pass and finish up the piece

Another paintover I did before starting on the beauty pass and finish up the piece

Another paintover I did before starting on the beauty pass and finish the piece up.

Another paintover I did before starting on the beauty pass and finish the piece up.

Final composition

Final composition

Testing the parallax and animation in Maya

Composing my final video.

Composing my final video.

And that's it! I hope this little sharing is somewhat informative ^^