Tutorial - Nautilus Shell Planter - Part 2

Hello, my Artstation friends,

The class I teach at LCAD has finally wrapped up, and here is the second half of my demo. After creating a concept from a sketch, the focus for the past six weeks was to model and texture it in 3D.

Please visit the following link to check out the concept creation process:
https://www.artstation.com/artwork/EvezPeetch, the focus for the past six weeks was to model and texture it in 3D :)

The secret of capturing the painterly look is to clamp your values and avoid using too many dark & bright tones. By taking a look at the color wheel, it is rather obvious that most of the saturated colors live in the middle zone. :)

The secret of capturing the painterly look is to clamp your values and avoid using too many dark & bright tones. By taking a look at the color wheel, it is rather obvious that most of the saturated colors live in the middle zone. :)

Our model may be low in polycount, but let's spend enough love and care on it :)
The goal is to make sure the base geometry has a nice flow and a decent amount of straight lines vs. curved lines from different angles, similar to how we draw figures.

Our model may be low in polycount, but let's spend enough love and care on it :)
The goal is to make sure the base geometry has a nice flow and a decent amount of straight lines vs. curved lines from different angles, similar to how we draw figures.

It can be challenging to make the shapes perfect from all angles, but we want to avoid them looking awkward in any particular viewpoint. Investing time in creating a solid base model will pay off, as it will make the painting process much smoother. :)

It can be challenging to make the shapes perfect from all angles, but we want to avoid them looking awkward in any particular viewpoint. Investing time in creating a solid base model will pay off, as it will make the painting process much smoother. :)

Do not try to render everything; having enough resting space is just as important as having details (focal points). Making sure there's enough breathing room among your visual interests means less work and better results.

Do not try to render everything; having enough resting space is just as important as having details (focal points). Making sure there's enough breathing room among your visual interests means less work and better results.

A breakdown of the texturing painting process.
1. Establishing value structure and colors.
2. an AO and highlight pass to create more 3d volumes and a sense of depth.
3. Work on details vs resting space
4. Balancing the small details and color accents.

A breakdown of the texturing painting process.
1. Establishing value structure and colors.
2. an AO and highlight pass to create more 3d volumes and a sense of depth.
3. Work on details vs resting space
4. Balancing the small details and color accents.

Edge control is HUGE. My general approach is to start loose and slowly add in sharp edges as I build up the values and design the shape flow.
Use more sharp edges near focal points, and keep things softer in the resting area.

Edge control is HUGE. My general approach is to start loose and slowly add in sharp edges as I build up the values and design the shape flow.
Use more sharp edges near focal points, and keep things softer in the resting area.